A collection of the environment assets that I made for the game Wicked Wizards. A core mechanic of the game was the transition of the world from good to evil, so each asset had two versions.
 
 
This is an older version of the castle. In early development, it was designed as a huge central landmark. But changes in the map required a smaller version. I also took this opportunity to make a more efficient modular kit, allowing for custom layouts. The new castle is below:
New Castle - Good
New Castle - Good
New Castle - Evil
New Castle - Evil
New Castle Walls - Good
New Castle Walls - Good
New Castle Walls - Evil
New Castle Walls - Evil
New Castle Ruins - Good
New Castle Ruins - Good
New Castle Ruins - Evil
New Castle Ruins - Evil
New Castle Doorway and Window - Good
New Castle Doorway and Window - Good
New Castle Doorway and Window - Evil
New Castle Doorway and Window - Evil
New Castle Interior - Good
New Castle Interior - Good
New Castle Interior - Evil
New Castle Interior - Evil
Other assets:
Bomb Plant - Good
Bomb Plant - Good
Bomb Plant- Evil
Bomb Plant- Evil
Dias - Good
Dias - Good
Dias - Evil
Dias - Evil
Mushrooms - Good
Mushrooms - Good
Mushrooms - Evil
Mushrooms - Evil
Portcullis - Good
Portcullis - Good
Portcullis - Evil
Portcullis - Evil
Ruin Set - Good
Ruin Set - Good
Ruin Set - Evil
Ruin Set - Evil
Scorch Marks
Scorch Marks
Wall Lamp - Good
Wall Lamp - Good
Wall Lamp - Evil
Wall Lamp - Evil
Fence
Fence
Unicorn Skull Spikes
Unicorn Skull Spikes
Big Evil Tower of Doom
Big Evil Tower of Doom
Crystals
Crystals
Bridge Set - Good
Bridge Set - Good
Bridge Set - Evil
Bridge Set - Evil
Payload Cart - Front
Payload Cart - Front
Payload Cart - Back
Payload Cart - Back
River Watchtower - Good
River Watchtower - Good
River Watchtower - Evil
River Watchtower - Evil
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