Team size: 38
Time: ~8 Months
Role: 3D environment artist
Time: ~8 Months
Role: 3D environment artist
Use evil magic to corrupt an obnoxiously happy world...
My work:
-Concepting, modeling, texturing, and implementing assets for the game's environment.
-Creating modular tile kits for architecture, such as castles, bridges, and ruins.
-Creating LODs for complex models, such as trees and skulls.
-Ensuring a consistent art style, and making sure both cutesy rainbow-magic and heavy-metal aesthetics are well-represented.

Color palette for dynamic world change

Player class concept art

World assets

Big Evil Tower of Doom

Old Castle - Good

Old Castle - Evil

New Castle - Good

New Castle - Evil

Stained-Glass Window - Good

Stained-Glass Window - Evil

New Castle Modular Kit - Good

New Castle Modular Kit - Evil

New Castle Interior - Good

New Castle Interior - Evil

Castle Ruins Set - Good

Castle Ruins Set - Evil

New Castle Front - Good

New Castle Front - Evil
River Watchtower - Concept 1
River Watchtower - Concept 2
River Watchtower - Concept 3
River Watchtower - Concept 4

River Watchtower - Good

River Watchtower - Evil

Bomb Plant - Good

Bomb Plant - Evil

Bridge Set - Good

Bridge Set - Evil

Orb Payload Cart

Crystals

Dias - Good

Dias - Evil

Fences

Mushrooms - Good

Mushrooms - Evil

Portcullis - Good

Portcullis - Evil

Ruins Set - Good

Ruins Set - Evil

Scorch Marks

Wall Lamp - Good

Wall Lamp - Evil
