Team size: 38
Time: ~8 Months
Role: 3D environment artist
Time: ~8 Months
Role: 3D environment artist
Use evil magic to corrupt an obnoxiously happy world...
My work:
-Concepting, modeling, texturing, and implementing assets for the game's environment.
-Creating modular tile kits for architecture, such as castles, bridges, and ruins.
-Creating LODs for complex models, such as trees and skulls.
-Ensuring a consistent art style, and making sure both cutesy rainbow-magic and heavy-metal aesthetics are well-represented.