Team size: 38
Time: ~8 Months
Role: 3D environment artist
Time: ~8 Months
Role: 3D environment artist
Use evil magic to corrupt an obnoxiously happy world...
My work:
-Concepting, modeling, texturing, and implementing assets for the game's environment.
-Creating modular tile kits for architecture, such as castles, bridges, and ruins.
-Creating LODs for complex models, such as trees and skulls.
-Ensuring a consistent art style, and making sure both cutesy rainbow-magic and heavy-metal aesthetics are well-represented.
Color palette for dynamic world change
Player class concept art
World assets
Big Evil Tower of Doom
Old Castle - Good
Old Castle - Evil
New Castle - Good
New Castle - Evil
Stained-Glass Window - Good
Stained-Glass Window - Evil
New Castle Modular Kit - Good
New Castle Modular Kit - Evil
New Castle Interior - Good
New Castle Interior - Evil
Castle Ruins Set - Good
Castle Ruins Set - Evil
New Castle Front - Good
New Castle Front - Evil
River Watchtower - Concept 1
River Watchtower - Concept 2
River Watchtower - Concept 3
River Watchtower - Concept 4
River Watchtower - Good
River Watchtower - Evil
Bomb Plant - Good
Bomb Plant - Evil
Bridge Set - Good
Bridge Set - Evil
Orb Payload Cart
Crystals
Dias - Good
Dias - Evil
Fences
Mushrooms - Good
Mushrooms - Evil
Portcullis - Good
Portcullis - Evil
Ruins Set - Good
Ruins Set - Evil
Scorch Marks
Wall Lamp - Good
Wall Lamp - Evil