Team size: 5
Time: 3 weeks
Role: Artist and level designer
Time: 3 weeks
Role: Artist and level designer
Swing wildly with reckless abandon.






My work:
- Model and textures for the grapple gun, player hand, signs, and platforms.
- Main menu
- Level design
- Main menu
- Level design
It was important to make our level free and open, allowing the player to swing without feeling constrained. After several mockups and playtesting we ended up with a level that was fun and forgiving, while still challenging and interesting.

Title screen
Grapple gun model
Platform model

Fair warning

First level design

Level redesign
